CERBERUS DOCUMENTATION

Select a Product

AutoParry

In-game config builder and debugging tool. View live animations, test timings, and build your auto-parry config.

Macro Builder

Learn how to create, save, and share complex custom macros using the universal macro builder tool.

Webhook Logging

Get automated Discord notifications for in-game events like script launches, errors, or custom triggers.

AutoFarm

Universal farming system. Select targets, configure your position, and let the script handle movement and combat.

Coming Soon
Rell Seas

Documentation for the Rell Seas-specific build, including auto-farm, boss-farm, and ESP features.

Cerberus Advanced Tool

AutoParry Config Builder

This is a live, in-game tool for debugging and creating AutoParry configurations. You can open it from the main Cerberus script to see all nearby animations, test parry timings, and build your config in real-time.

Auto-Parry Live Debugging Timeline JSON
Builder Tabs
Timeline Live event visualizer
Live Anims Real-time detection
Config Anims Manage saved anims
Utilities Tools & default settings
This tool reads/writes config files for the main script.

How AutoParry Works

The Cerberus AutoParry system is not a simple "parry on key press" script. It's a predictive system that works by identifying enemy attack animations and calculating the exact moment to parry.

  • Detection: The script hooks all nearby animations and compares their Animation ID against your config file (AP_Config.json).
  • Calculation: When a hostile animation from your config is detected, the script reads your custom startSec (base start time) and optional distanceAdj (extra seconds per 100 studs of distance). It then:
    • Measures the distance between you and the animation source.
    • Adds distanceAdj * (distance / 100) seconds if distanceAdj > 0 (0 = no change).
    • Subtracts your ping and bias to find the perfect time to press the parry key.
  • Execution: The script virtually "presses" your parry key at the calculated moment, holding it for the hold duration you specified.

This builder is the tool you use to create the AP_Config.json file by "teaching" the script which animation IDs to look for and what their timings are.

Recommended Workflow

1
Open the Tool & Enable Listening
2
Discover New Animations
3
Add Animation to Config
4
Fine-Tune Timings
5
Ignore Unwanted Anims
Open the builder from the main Cerberus UI. Go to the 'Live Anims' tab and make sure 'Listening' is enabled.
Cerberus Utilities

Webhook Integration

Configure Cerberus to send automated, real-time notifications to your Discord server for important in-game events including launches, inventory changes, chat messages, and player joins/leaves.

Discord Logging Notifications Events
Key Features
Event Logging Launch, chat, inventory, joins/leaves
Customizable Pick events & embed color
Privacy Anonymize user data
Persistent Auto-saves settings
Settings are saved to __WebhookDefaults.json

What is This?

The Webhook feature (found on the Home tab) allows Cerberus to send messages to a Discord channel you control. When a selected event happens (like the script launching, your inventory changing, someone chatting, or players joining/leaving), it will post a formatted log message to your server. This is perfect for tracking activity, debugging, or admin logs.

To use it, you just need to create a Webhook URL in Discord and paste it into the UI.

Basic Setup Workflow

1
Create a Discord Webhook URL
2
Paste the URL in Cerberus
3
Select Events to Report
4
Receive Notifications
Follow the guide in the next section to create a Webhook URL inside your private Discord server.
Cerberus Automation

AutoFarm Engine

A universal farming system. Select targets, configure your position, and let the script handle movement, combat, and special actions.

AutoFarm Combat Hover Targeting Overrides
Core Features
Targeting Select by type & name
Hover Follows targets at a set offset
Overrides Context-aware special actions
Safety Dodge attacks & avoid players
This feature is located on the 'Auto' tab.

Core Logic

The AutoFarm is a "hover" style system. It is designed to follow a target at a precise distance and height, but it does not perform attacks for you. You are expected to use an auto-clicker or the game's own combat system.

The script's main loop is:

  1. Wait: Scan for a valid, safe target from your selected list.
  2. Approach: If a target is found, move your character to the calculated hover position.
  3. Hover: Once in range, "attach" to the target, constantly updating your position to match their movement and keeping you at the exact offset you configured.
  4. If the target becomes invalid (dies, disappears, or another player gets too close), it returns to Wait state and finds the next nearest target.

Basic Setup Workflow

1
Go to the Auto Tab
2
Select Target Type
3
Select Target Names
4
Configure Position
5
Enable AutoFarm
Navigate to the 'Auto' tab in the Cerberus UI to find the 'AutoFarm' panel.
Cerberus Automation

Macro Builder

Create, save, and execute complex sequences of actions. The macro system consists of a "Runner" to play/loop macros and a "Builder" to create and edit them.

Automation Key Binds Teleport Webhooks
Core Components
Runner Play, loop & bind macros
Builder Create & edit steps
HUD View active/looping macros
JSON Save & share profiles
Macros are saved to Cerberus/<GameName>/macros.json

How to Create a Macro

This workflow allows you to quickly build and test automated tasks.

Recommended Workflow

1
Open the Builder
2
Create a New Macro
3
Add Steps
4
Build Your Sequence
5
Save Your Macro
6
Run & Test
Find the 'Macros' section in your main Cerberus UI (likely under the 'Auto' tab) and click 'Open Macro Builder'.