AutoParry Config Builder
This is a live, in-game tool for debugging and creating AutoParry configurations. You can open it from the main Cerberus script to see all nearby animations, test parry timings, and build your config in real-time.
How AutoParry Works
The Cerberus AutoParry system is not a simple "parry on key press" script. It's a predictive system that works by identifying enemy attack animations and calculating the exact moment to parry.
- Detection: The script hooks all nearby animations and compares their Animation
ID against your config file (
AP_Config.json). - Calculation: When a hostile animation from your config is detected, the script
reads your custom
startSec(base start time) and optionaldistanceAdj(extra seconds per 100 studs of distance). It then:- Measures the distance between you and the animation source.
- Adds
distanceAdj * (distance / 100)seconds ifdistanceAdj > 0(0 = no change). - Subtracts your ping and bias to find the perfect time to press the parry key.
- Execution: The script virtually "presses" your parry key at the calculated
moment, holding it for the
holdduration you specified.
This builder is the tool you use to create the AP_Config.json file by "teaching" the
script which animation IDs to look for and what their timings are.